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Total 12 results found. Search for [ Dungeons ] with Google

Results 1 - 12 of 12
1. Top 10 Influences in MMORPG History
(Articles/Musketeer Opinions)
...r respect. The majority of  MMO history was already known to me. Consequently, reading about Dungeons and Dragons stamp of influence,  mainframe terminal sessions and pri...

2. How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
In Part I, I discussed the four important aspects that must be present to be successful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to an

3. Review: Fantasy Flight Games' Descent
(Archived/Articles/Riveting Reviews)
Descent: Journeys in the Dark is a role-playing based board game which in many ways is similar to Dungeons and Dragons. A product of Fantasy Flight Games, it is a game for 2-5 players with an age rat

4. How to Design a Campaign World, Part I
(Archived/Articles/Musketeer Opinions)
Many DMs dream of designing their own campaign world. Some get started and come up with a great product. Others get started and stop almost as quickly because it's "just not working," or

5. Review: Cityscape
(Archived/Articles/Riveting Reviews)
Travis gives a snapshot review of the new WotC title, Cityscape. Here's what he has to say: This book is the best source for creating a city from the ground up.  If there was a factor that n

6. Review: Complete Mage
(Archived/Articles/Riveting Reviews)
As with the other books in the Complete line the Complete Mage gives arcane casters a big boost in versatility and power. I believe this was needed, seeing how some other classes already have their C

7. Building a D&D NPC
(Archived/Articles/Musketeer Opinions)
My current campaign has the party in the Silver Marches of Faerun, traveling to Silverymoon. I've introduced a couple of plot lines for antagonists including a dread necromancer with an army of un

8. Basic Guide to Tabletop Gaming: Environment.
(Archived/Articles/Musketeer Opinions)
The environment in which the game is played is a very important, and often overlooked, aspect of the game. 

9. Review: Dragon Magic
(Archived/Articles/Riveting Reviews)
Dragon magic introduces us to many new ways to uses dragons in the game as well as dragon spawns.  Some of these new ways include changes to a dragon’s breath weapon, new effects for fear c

10. Review: Dragons of Faerun
(Archived/Articles/Riveting Reviews)
As a DM, I like the Faerun setting a great deal. There is a great deal of diversity, a large amount of background information both in books and online, and it is a high magic setting, which gives good

11. Walkthroughs and Reading
(Archived/Articles/Musketeer Opinions)
It seems like almost any game that comes out nowadays, whether console or PC based, has a walkthough guide published for it. It's a matter of debate about whether using such a guide is cheating or

12. PAX - Penny Arcade Expo
(Archived/Articles/Interviews and News)
Going to the Penny Arcade Expo: I have never in the past had the time or green to role out to a game expo of any kind. This year however I had the time and money right on time for the PAX (Penny Arcad

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