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Faerun
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Faerun
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1.
How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
In Part I, I discussed the four important aspects that must be present to be successful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to an
2.
How to Design a Campaign World, Part I
(Archived/Articles/Musketeer Opinions)
Many DMs dream of designing their own campaign world. Some get started and come up with a great product. Others get started and stop almost as quickly because it's "just not working," or
3.
Building a D&D NPC
(Archived/Articles/Musketeer Opinions)
My current campaign has the party in the Silver Marches of
Faerun
, traveling to Silverymoon. I've introduced a couple of plot lines for antagonists including a dread necromancer with an army of un
4.
Review: Dragons of Faerun
(Archived/Articles/Riveting Reviews)
As a DM, I like the
Faerun
setting a great deal. There is a great deal of diversity, a large amount of background information both in books and online, and it is a high magic setting, which gives good
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