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Article: Warhammer Online: Initial Preview of Chaos and Empire
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Article: Interview with Damon Grow on "Kaos War"
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1.
(Comments)
...could have been better if they would have gone the NWN way. Now to comment to some of your more intelli
gen
t responders, Since they seem to not understand that just because a video game is also a simul...
2.
Watch out : this week is a special week!
(Comments)
...t veterans will become newbies again, and this week will be made of testings and whinings, and maybe ur
gen
t fixes due to release bugs. You'll take part to a kind of live beta, please remain aware of t...
3.
Patch Monday
(Comments)
Version 1.27 is expected to be released tomorrow morning, Texas time. That's 27
gen
erations of game development, with new objects and weapons, new code, new gameplay...much of it made possible by play
4.
Staff Writer
(Comments)
Yes, because clearly, all of the comments below were written by true
gen
iuses.
5.
Don't fall off on the Legend
(Comments)
...tion or virtual battlefield. It was released on June 6, 2001. The launch of World War II Online is a le
gen
d in the game industry and it has managed a steady pace of updates. [url=http://en.wikipedi...
6.
MMOG reach into Cellular Realm
(Articles/Interviews and News)
Just when it appeared that MMO's had reached it saturation point. Enter Shadow of Le
gen
d a MMOG which hopes to spread its influence into the realm of Wireless Cell Phones and PDA's ever
7.
Interview with Lee Hammock on: Fallen Earth
(Articles/Interviews and News)
I have always stated that the Sci-Fi/Cyber Punk MMOG
gen
re has been sorely neglected. Enter Fallen Earth LLC and its pet project Fallen Earth. Fallen Earth plans to place the PC in a plagu
8.
MMOG Voice Chat: Do you hear what I hear?
(Articles/Musketeer Opinions)
...nology, as I described, may not be applied in that fashion. However, I would like to think that future
gen
eration MMOG's continue the development of interactive audio and voice chat systems to enhance...
9.
Interview with Jason Faller on: Saga
(Articles/Interviews and News)
...heme: elves, orcs, dwarves, giants, dragons etc. We decided that this was the best way to launch a new
gen
re. There's enough new about SAGA that we wanted to at least keep the setting familiar to play...
10.
Top 10 Influences in MMORPG History
(Articles/Musketeer Opinions)
... Dungeons and Dragons - Published in 1974, D&D captured the hearts and minds of a
gen
eration of collegiate programmers and other technophiles. This love of book based, inter...
11.
Gen Con welcoming Electronic Game Exhibitors
(Articles/Interviews and News)
...age. This interesting merger of disparate interest should also help expand
Gen
Con's already sizeable base. And for the Electronic Gaming giants there is no question...
12.
Interview with Jeff Newcomb on: Force of Arms
(Articles/Interviews and News)
...t the AGC in Austin and the GDC this spring in San Francisco. We don't mind, as both events were
gen
uinely fun, and enlightening. Thanks to the fellas at Multiverse (www.multiverse.net) fo...
13.
Can MMOG's Eliminate Gold Farmers?
(Articles/Musketeer Opinions)
... rank and file players, but the business of farming will continue to grow as a strong contin
gen
t of gamers will pay money to save their most valuable commodity time. ...
14.
Top 10 MMORPG Busts of ALL-TIME!
(Articles/Musketeer Opinions)
It has been a LONG while since I have
gen
erated a Top 10 list. Thus I put on my pimp hat and sat down to ponder a worthy list to publish. Reviewing the MMO vendor list for this years E3 I thought to
15.
Privacy Statement
(Static Content)
...lso collect anonymous demographic information, which is not unique to you, such as your ZIP code, age,
gen
der, preferences, interests and favorites. There is also information about your computer ...
16.
Terms of Use
(Static Content)
...RWISE ARISING OUT OF THE USE OF THE GameMusketeers.com WEB SITE, WHETHER BASED ON CONTRACT, TORT, NEGLI
GEN
CE, STRICT LIABILITY OR OTHERWISE, EVEN IF GameMusketeers.com OR ANY OF ITS SUPPLIERS HAS BEEN...
17.
Warhammer Online: Zone Overview - High Pass
(Archived/Articles/Interviews and News)
Well I gathered up some information on the sites and sounds that will be available within Mythics new MMORPG Warhammer Online: Age of Reckoning. The hype surrounding this game is extensive and with s
18.
So you wanna be a MMOG Developer
(Archived/Articles/Interviews and News)
...r $2 billion in world wide sales and rising at a projected $1 billion per year according to DFC Intelli
gen
ce, Massivley Multiplayer games are the fastest growing segment of the video game market. Ther...
19.
Interview with the Metamorf Team on "Genesis Rising"
(Archived/Articles/Interviews and News)
Space... its big... its dark... And in
Gen
esis Rising its gonna get bloody. Capitalizing on the space
gen
re RTS made popular by such series as Homeworld, the Metamorf Team is adding a whole new la
20.
Interview with Peter Cesario on "Sword of the New World"
(Archived/Articles/Interviews and News)
I know, I know its been a long delay. Even Musketeers have to deal with the trials and tribulations of life. However now were back a slew of interviews to post. Today we have Peter Cesario Pro
21.
Interview with Rich Woods and Flavien Brebion on "Infinity"
(Archived/Articles/Interviews and News)
...t for Earth aims to provide the MMO player with an open gameplay mechanic, combined with a dynamically
gen
erated universe to ensure a virtually limitless gaming world to explore. I was able to sp...
22.
Review: Fantasy Flight Games' Descent
(Archived/Articles/Riveting Reviews)
Descent: Journeys in the Dark is a role-playing based board game which in many ways is similar to Dungeons and Dragons. A product of Fantasy Flight Games, it is a game for 2-5 players with an age rat
23.
Interview with April Burba on "Tabula Rasa"
(Archived/Articles/Interviews and News)
...e a nice turning point in the development of MMO's and hopefully a "hump" buster in developing the 2nd
gen
eration player interface necessary to get MMOG's past thier World of Warcraft / Everquest Funk...
24.
Interview with Damon Grow on "Kaos War"
(Archived/Articles/Interviews and News)
Angels, Devils, and humanity... oh my! I recently had a chance to chat with Damon Grow, CEO of Shattered Reality Interactive Inc., whose current MMOG development project Kaos War: Rise of the Fa
25.
Warhammer Online: Initial Preview of Chaos and Empire
(Archived/Articles/Interviews and News)
...uded Jeff Hickman, Excutive Producer. Paul Barnett, Creative Director and Josh Dresher, World Aspiring
Gen
ius(tm). I took the time to transcribe and paraphrase, when necessary the contents of thi...
26.
Interview with Dan Elggren on "Stargate Worlds"
(Archived/Articles/Interviews and News)
You may have seen the movie, or maybe you pulled an allnighter on the Sci-Fi Network to watch one of their numerous marathon sessions of SG-1 and/or SG Atlantis. Now after almost 10 years of ser
27.
“Voices Over 2Moons” Contest
(Archived/Articles/Interviews and News)
Acclaim Games announces the start of the official “Voices Over 2Moons” Voice-Over Contest. Players can get their voices heard—by everybody—in this unique competition where th
28.
Interview with Russell Williams on "Pirates of the Burning Sea"
(Archived/Articles/Interviews and News)
Arrgh!! Matey's there be Pirates. We've had Red Beard the Pirate, Blackbeard the Pirate, Cpt. Jack Sparrow, and now you too can be join the list. Pirates of the Burning Sea promises to be a uniq
29.
Warhammer Online: Age of Reckoning Initial Thoughts
(Archived/Articles/Interviews and News)
Got a chance to listen in on a status update for EA Mythic's Warhammer Online: Age of Reckoning which is based on Games Workshop's venerable miniature based tabletop wargame. Playable factions w
30.
Interview with John DiCamillo on "Starshatter: The Gathering Storm"
(Archived/Articles/Interviews and News)
The slow death of the space-sim
gen
re has been pushed back a little farther with an update to the venerable game StarShatter. Why the Space-Sim
gen
re is nearly extinct at all is another story, How
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