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Lee
Total 20 results found. Search for [
Lee
] with
Results 1 - 20 of 20
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1.
(Comments)
... reply to such a late post. But with this question going unanswered there is no way I will be able to s
lee
p at night. Yes Atari put out the game, but if you have played it or even read the back you wo...
2.
U Started the War Outside WWII online
(Comments)
Here's a Few Tips Dont Piss in the Wind Dont Piss off WWIIonliner's Dont Shat Where u S
lee
p Dont Piss off WWIIonliner's Never S
lee
p Naked in the Woods Dont Piss off WWIIonliner's
3.
Don't know what you're missing
(Comments)
... however require some skills most games don't, such as the ability to actually work with other people.
Lee
t kiddies will not be happy here. Defining this game as an FPS would show an abhorrent lack of...
4.
WW2OL
(Comments)
...and this is the only game I keep staying subscribed too. It is pure raw pvp and it is nothing for the
lee
t younsters. They'd be better of clicking at badgers in WoW or whatever. If you ever try WWI...
5.
Interview with Lee Hammock on: Fallen Earth
(Articles/Interviews and News)
...f the Grand Canyon Province ... and of humanity as a whole. I recently got a chance to chat with
Lee
Hammock, Lead Game Designer, for Fallen Earth. Let's read what he had to say: ...
6.
Gen Con welcoming Electronic Game Exhibitors
(Articles/Interviews and News)
...en Earth is making its consumer show debut at Gen Con Indy. Fallen Earth’s Lead Game Designer,
Lee
Hammock, says, “We had options to demo our game at several shows during the next few m...
7.
Interview with the Metamorf Team on "Genesis Rising"
(Archived/Articles/Interviews and News)
Space... its big... its dark... And in Genesis Rising its gonna get bloody. Capitalizing on the space genre RTS made popular by such series as Homeworld, the Metamorf Team is adding a whole new la
8.
How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
In Part I, I discussed the four important aspects that must be present to be successful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to an
9.
Interview with Damon Grow on "Kaos War"
(Archived/Articles/Interviews and News)
Angels, Devils, and humanity... oh my! I recently had a chance to chat with Damon Grow, CEO of Shattered Reality Interactive Inc., whose current MMOG development project Kaos War: Rise of the Fa
10.
Warhammer Online: Initial Preview of Chaos and Empire
(Archived/Articles/Interviews and News)
Game Musketeers was able to be privy to another Conference call with the Executive Producer and Creaive Director of Mythic Entertainement MMOG Warhammer Online a MMOG conversion of Games Workshop's v
11.
Interview with John DiCamillo on "Starshatter: The Gathering Storm"
(Archived/Articles/Interviews and News)
The slow death of the space-sim genre has been pushed back a little farther with an update to the venerable game StarShatter. Why the Space-Sim genre is nearly extinct at all is another story, How
12.
Review: Wii First Impressions
(Archived/Articles/Riveting Reviews)
The Wii is the new darling of console game machines. Priced under the PS3 and generally more available than the PS3, reports are in that it's already sold twice as many units as its more expensiv
13.
Darkfall Interview with Daikos
(Archived/Articles/Interviews and News)
I recently got in touch with Community member Daikos and discussed the new upcoming MMORPG Darkfall. I took advantage of this opportunity to get some valuable information from him. I was also able to
14.
Review: Dragons of Faerun
(Archived/Articles/Riveting Reviews)
As a DM, I like the Faerun setting a great deal. There is a great deal of diversity, a large amount of background information both in books and online, and it is a high magic setting, which gives good
15.
Hideo Kojima has the last laugh
(Archived/Articles/Musketeer Opinions)
Ok, strap on your seat belts. 2007 is shaping up to be an awesome year. And just to prove it, Hideo Kojima once again elegantly strolls to the front of E3 and produces the 15 minute trailer to Metal G
16.
Top 10 Video Games: Pre - 1989
(Archived/Articles/Musketeer Opinions)
Ok so once again I have my Dos Equis (the writer's brew) and the laptop in front of me... and once again some semblence of pathos strikes me. I am an officially an Old G'... no not the retired
17.
PAX - Penny Arcade Expo
(Archived/Articles/Interviews and News)
...s sort, I would like to inform you now, that it was totally worth the 3 hours in a car and 4 hours of s
lee
p that I got on Saturday night. I can’t truly say that all expos are going to be as good...
18.
Beware the 8 year-old
(Archived/Articles/Musketeer Opinions)
...d protegy and progeny of the Old Ferret held his own against the college-age in Super Smash Brothers Me
lee
, even though a couple of the players had years of experience on him. But then the game switc...
19.
Dr. Sho'Nuff
(Archived/Articles/Musketeer Opinions)
The year was approximately 1990 or so and this new RPG was being release from FASA Corp. FASA Corp. was renowned for for releasing Battletech and its RPG addon MechWarrior many nights, and 85 tonne Ba
20.
Top 10 FPS/Shooter Songs
(Archived/Articles/Musketeer Opinions)
So i was playing BattleField 2 last night and as I watching myself getting slaughtered, I began to think what the hell was going on? Was I shooting less accurately? Was I getting spawn camped? Negativ
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