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Article: Warhammer Online: Initial Preview of Chaos and Empire
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Article: Interview with Damon Grow on "Kaos War"
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Total 14 results found. Search for [
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1.
Interview with Lee Hammock on: Fallen Earth
(Articles/Interviews and News)
...nt so much less work than we would have had to do without it. Our writers can create missions, items,
NPC
s, etc., without any scripting training or coding, allowing us to create a massive amount of ...
2.
Top 10 MMORPG Busts of ALL-TIME!
(Articles/Musketeer Opinions)
...nges to attract population Y, you’re going to piss off population X and wind up with my favorite
NPC
"Jack Schitt". Turbine buried the AC franchise with their short sighted cash grab, ...
3.
Interview with April Burba on "Tabula Rasa"
(Archived/Articles/Interviews and News)
Tabula Rasa, the newest MMOG creation from the mind of Richard Garriott. Since my old Ultima Online playing days I have to give anything "Lord" British does a serious look over and TR is no exce
4.
Interview with Damon Grow on "Kaos War"
(Archived/Articles/Interviews and News)
Angels, Devils, and humanity... oh my! I recently had a chance to chat with Damon Grow, CEO of Shattered Reality Interactive Inc., whose current MMOG development project Kaos War: Rise of the Fa
5.
Warhammer Online: Initial Preview of Chaos and Empire
(Archived/Articles/Interviews and News)
Game Musketeers was able to be privy to another Conference call with the Executive Producer and Creaive Director of Mythic Entertainement MMOG Warhammer Online a MMOG conversion of Games Workshop's v
6.
Review: Cityscape
(Archived/Articles/Riveting Reviews)
Travis gives a snapshot review of the new WotC title, Cityscape. Here's what he has to say: This book is the best source for creating a city from the ground up. If there was a factor that n
7.
Beer is the Mindkiller: So are Locust Plagues..
(Archived/Articles/Riveting Reviews)
Ok I jacked this from The Taco Prophet who probably ripped it from someone else: I must drink beer. Beer is the mindkiller. Beer is the little death that brings total obliteration. I will face my
8.
Interview with Stieg Hedlund on "Gods & Heroes"
(Archived/Articles/Interviews and News)
Gods and Heroes is an exciting new game in development from my friends at Perpetual Entertainment, set in the legendary world of Ancient Rome and using Roman mythology and legends as a fantasy back
9.
Interview with David Perry on "2Moons"
(Archived/Articles/Interviews and News)
2Moons is an upcoming MMO that succinctly sums up its premise as: "No mercy for the weak, no pity for the dying, no tears for the slain" Despite his busy schedule I got a cha
10.
Basic Guide to Tabletop Gaming: Player's Handbook
(Archived/Articles/Musketeer Opinions)
In our first guide, BGtTG : Environment, we explained how the physical environment could influence the role playing atmosphere. Today we will explain the player's role in making a fun environment
11.
Top 10: Underrated PC Games
(Archived/Articles/Musketeer Opinions)
Well another long eve with Dos Equis (the writer's brew) and my old PC CD-ROM portfolio got me to waxing poetic again. I scanned all the titles I had in my library dusting off the dust of ag
12.
Building a D&D NPC
(Archived/Articles/Musketeer Opinions)
...do." After all, they are evil themselves. Therefore, building a challenging non-player character (
NPC
) they would want to take down is a problem. Here's how I built one, from concept to compl...
13.
Building Memorable Antagonists
(Archived/Articles/Musketeer Opinions)
If you do any game design, whether electronic or pen-and-paper, one of the keys to success is having memorable antagonists to challenge your players. Toothpick gives you some hints on how to build bos
14.
PAX - Penny Arcade Expo
(Archived/Articles/Interviews and News)
Going to the Penny Arcade Expo: I have never in the past had the time or green to role out to a game expo of any kind. This year however I had the time and money right on time for the PAX (Penny Arcad
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