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Article: How to Design a Campaign World, Part I
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Total 15 results found. Search for [
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1.
Dungeons and Dragons 4th Edition
(Articles/Musketeer Opinions)
...een stingy with supplemental books. If you want the core books and accessory books, not including the game
setting
s, it's going to set you back a few hundred bucks. But they are in the business to...
2.
Interview with Jason Faller on: Saga
(Articles/Interviews and News)
... was the best way to launch a new genre. There's enough new about SAGA that we wanted to at least keep the
setting
familiar to players. What was the driving force behind the creation of t...
3.
Privacy Statement
(Static Content)
...r decline cookies. Most Web browsers automatically accept cookies, but you can usually modify your browser
setting
to decline cookies if you prefer. If you choose to decline cookies, you may not be ab...
4.
Interview with Peter Cesario on "Sword of the New World"
(Archived/Articles/Interviews and News)
I know, I know its been a long delay. Even Musketeers have to deal with the trials and tribulations of life. However now were back a slew of interviews to post. Today we have Peter Cesario Pro
5.
How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
In Part I, I discussed the four important aspects that must be present to be successful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to an
6.
Interview with April Burba on "Tabula Rasa"
(Archived/Articles/Interviews and News)
Tabula Rasa, the newest MMOG creation from the mind of Richard Garriott. Since my old Ultima Online playing days I have to give anything "Lord" British does a serious look over and TR is no exce
7.
How to Design a Campaign World, Part I
(Archived/Articles/Musketeer Opinions)
Many DMs dream of designing their own campaign world. Some get started and come up with a great product. Others get started and stop almost as quickly because it's "just not working," or
8.
Interview with Morten Byom & Craig Morrison on "Anarchy Online: Lost Eden"
(Archived/Articles/Interviews and News)
Anarchy Online has been the venerable stalwart in the Sci-Fi MMOG scene. Having been one of my original 3D MMORPG games it will always have that "special" slot in my MMO heart. Thus I went back to th
9.
Interview with John DiCamillo on "Starshatter: The Gathering Storm"
(Archived/Articles/Interviews and News)
The slow death of the space-sim genre has been pushed back a little farther with an update to the venerable game StarShatter. Why the Space-Sim genre is nearly extinct at all is another story, How
10.
Interview with Erling Ellingsen on "Age of Conan"
(Archived/Articles/Interviews and News)
Got a chance to speak with Erling Ellingsen concerning the ongoing progress on Funcom's upcoming MMO: Age of Conan. I am extremely excited about this upcoming game, as hearing the uttered phrase
11.
Interview with Stieg Hedlund on "Gods & Heroes"
(Archived/Articles/Interviews and News)
Gods and Heroes is an exciting new game in development from my friends at Perpetual Entertainment, set in the legendary world of Ancient Rome and using Roman mythology and legends as a fantasy back
12.
Basic Guide to Tabletop Gaming: Player's Handbook
(Archived/Articles/Musketeer Opinions)
In our first guide, BGtTG : Environment, we explained how the physical environment could influence the role playing atmosphere. Today we will explain the player's role in making a fun environment
13.
Basic Guide to Tabletop Gaming: Environment.
(Archived/Articles/Musketeer Opinions)
The environment in which the game is played is a very important, and often overlooked, aspect of the game.
14.
Review: Dragons of Faerun
(Archived/Articles/Riveting Reviews)
As a DM, I like the Faerun
setting
a great deal. There is a great deal of diversity, a large amount of background information both in books and online, and it is a high magic
setting
, which gives good
15.
Walkthroughs and Reading
(Archived/Articles/Musketeer Opinions)
It seems like almost any game that comes out nowadays, whether console or PC based, has a walkthough guide published for it. It's a matter of debate about whether using such a guide is cheating or
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