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Results 1 - 6 of 6
1. How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
In Part I, I discussed the four important aspects that must be present to be successful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to an

2. Review: Fantasy Flight Games' Descent
(Archived/Articles/Riveting Reviews)
Descent: Journeys in the Dark is a role-playing based board game which in many ways is similar to Dungeons and Dragons. A product of Fantasy Flight Games, it is a game for 2-5 players with an age rat

3. How to Design a Campaign World, Part I
(Archived/Articles/Musketeer Opinions)
...stop almost as quickly because it's "just not working," or it's "too much work." Toothpick the Ferret is in the process of designing a new campaign world and takes a look a...

4. A Review of the Wii News Channel
(Archived/Articles/Riveting Reviews)
...ccess to headline news from the comfort of their gaming console. News on a gaming console? Are they serious? Toothpick the Ferret takes a look at this new feature of Nintendo's platform. ...

5. Breaking My Pokemon Addiction
(Archived/Articles/Musketeer Opinions)
 When Pokemon first hit the United states, it was an invasion on par with the Beatles. Well, maybe not, but certainly everyone with a pulse knew what Pokemon was. Over the years the Pokemon craze

6. Building Memorable Antagonists
(Archived/Articles/Musketeer Opinions)
...onic or pen-and-paper, one of the keys to success is having memorable antagonists to challenge your players. Toothpick gives you some hints on how to build bosses that will be remembered for the ages....

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