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...here developping a concept that even microsoft or EA games don't dare to immitate : Because such a large world with such a complex physic engine would be too expensive to create from scratch. Technica...

...oom" or something like that. FYI: WW2OL game engine is a fully persistant (no zones or in-game loading) world that is europe at 1/2 scale. Included in this world are: atmospheric calculations, balli...

3. ctned from above
(Comments)
...ing noobs like the ppl on this web site. WW2OL has a huge number of soldiers from many armies across the world playing it... why because they know whats real and whats not. Holding WW2OL to a fake sta...

World War II Online is considered by many to be the first MMOFPS, though it is also a massively multi-player simulation or virtual battlefield. It was released on June 6, 2001. The launch of World War

5. World War II Online
(Comments)
...ver in researching your games. You're so far off in your review of WWIIol that's it not even funny. World War II Online is the only "true" MMO PvP game out there... and it's a simulation. No one ...

6. World War II Online
(Comments)
...ever in researching your games. You're so far off in your review of WWIIol that's it not even funny. World War II Online is the only "true" MMO PvP game out there... and it's a simulation. No one...

7. WW2OL:BE
(Comments)
...y easy, as is dying because that is realism. The damage model is very very sophisticated and model real world physics like no other game. The game is not for every player, just the very best!...

8. WWII online BE
(Comments)
As many others have said your assesment of World War 2 online is way off base and not supprted by fact. Finding action is very easy if you know how to click your mouse buttons. You do not need to mu

4. The HELL of being unable to do crap in a vehicle because you need a full crew (working together) to get the cranky beast to work. Untrue. All vehicles are and have been fully operable by a lone

10. World War 2 Online
(Comments)
As a blogger, you really should try to actually get facts straight. When did you last play the game? 2001? 1. The HELL of waiting to get into combat There is NO waiting to get into combat. Ar

11.
(Comments)
...re its subpar sequels) it could have been a moderate success. Since it was released in 2005 a year AFTER World of Warcraft its graphics WERE DATED, character variety was LACKING and its playstyle was ...

12.
(Comments)
...ortly after \"The Matrix\"... Dated graphics, a lack of graphical innovation and of course numerous game world glitches doomed MXO...\" How good would the graphics and connectivity have been with P...

13. MMOG reach into Cellular Realm
(Articles/Interviews and News)
...tions developer, SmartCell Technology, announced today its release of Shadow of Legend: Darkness of Underworld version 0.3.0.0, the second major update since the game went into closed beta back in Apr...

14. World War 2: Online... Redux Part 1
(Articles/Musketeer Opinions)
...ied to be helpful.  Lets see what the rest of the next week holds as The Game Musketeers do: World War 2: Online - Battleground Europe.  ...

15. Interview with Lee Hammock on: Fallen Earth
(Articles/Interviews and News)
... post apocalytic roles.  While humanity fights to survive and rebuild on the ashes of the old world, new factions struggle for dominance: the stern Enforcers, the spiritual Lightbearers, t...

16. MMOG Voice Chat: Do you hear what I hear?
(Articles/Musketeer Opinions)
Do you hear what I hear? MMOG's have jumped on the Voice over IP bandwagon.  World of Warcraft is leading the charge and a multitude of MMOG's in development also seem to be inc

17. Interview with Jason Faller on: Saga
(Articles/Interviews and News)
...Produced by the independent studio of Silverlode Interactive, Saga seeks to allow the gamer a persistent world into which they can build a massive empire.  Saga is currently in open-beta and thus...

18. Top 10 Influences in MMORPG History
(Articles/Musketeer Opinions)
...amers from experiencing the first commercial online role-playing game.  IoK also introduced virtual world tenants such as skewed class balance,  dedicated player killers, and online game inf...

19. Interview with Jeff Newcomb on: Force of Arms
(Articles/Interviews and News)
...; And isn't it about time?   Force of Arms will be the first game to employ "real world" ballistics.  Gun ranges will be from point blank to 28,000 meters or more, dep...

20. Can MMOG's Eliminate Gold Farmers?
(Articles/Musketeer Opinions)
... I believe MMO developers are fighting a pointless, losing battle against the Gold Farmers of the MMORPG world. By default people are press for time and in the MMORPG environment time is as preci...

21. Top 10 MMORPG Busts of ALL-TIME!
(Articles/Musketeer Opinions)
... that games such as EQ and UO were actively seeking to dismiss, however broken promises, incomplete game world features and faulty mechanics destroyed its street cred with the North American PvP crowd...

22. Warhammer Online: Zone Overview - High Pass
(Archived/Articles/Interviews and News)
...uch MMO's as Dark Age of Camelot under its belt, it could most assurdly be a worthy successor to the World of Warcraft throne. Lets take a read and see how High Pass shapes up. ...

23. So you wanna be a MMOG Developer
(Archived/Articles/Interviews and News)
...development of MMORPG`s or massively-multiplayer-online-roleplaying titles. With over $2 billion in world wide sales and rising at a projected $1 billion per year according to DFC Intelligence, M...

24. Interview with the Metamorf Team on "Genesis Rising"
(Archived/Articles/Interviews and News)
...esis Rising its gonna get bloody. Capitalizing on the space genre RTS made popular by such series as Homeworld, the Metamorf Team is adding a whole new layer of innovation. Utilizing a system of ...

25. Interview with Peter Cesario on "Sword of the New World"
(Archived/Articles/Interviews and News)
...w were back a slew of interviews to post. Today we have Peter Cesario Producer for Sword of the New World another MMOG in the multi character vein as Gods and Heroes Set in an Victorian Age ...

26. Interview with Rich Woods and Flavien Brebion on "Infinity"
(Archived/Articles/Interviews and News)
...gameplay mechanic, combined with a dynamically generated universe to ensure a virtually limitless gaming world to explore. I was able to speak with Community Relations Director Rich Woods and Sen...

27. How to Design a Campaign World, Part II
(Archived/Articles/Musketeer Opinions)
...uccessful: concept, scope, time, and goals. These aspects aren't just germaine to designing campaign worlds, but to any successful project, be it writing a poem, building an addition to your house...

28. Interview with April Burba on "Tabula Rasa"
(Archived/Articles/Interviews and News)
...lly a "hump" buster in developing the 2nd generation player interface necessary to get MMOG's past thier World of Warcraft / Everquest Funk. And with Garroitt at the helm, I personally can't wait...

29. Interview with Damon Grow on "Kaos War"
(Archived/Articles/Interviews and News)
Angels, Devils, and humanity... oh my! I recently had a chance to chat with Damon Grow, CEO of Shattered Reality Interactive Inc., whose current MMOG development project Kaos War: Rise of the Fa

30. Warhammer Online: Initial Preview of Chaos and Empire
(Archived/Articles/Interviews and News)
...e conference included Jeff Hickman, Excutive Producer. Paul Barnett, Creative Director and Josh Dresher, World Aspiring Genius(tm). I took the time to transcribe and paraphrase, when necessary th...

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