Toothpick the Ferret
First Among Musketeers
Administrator

Posts: 142
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« on: October 01, 2006, 09:09:24 PM » |
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Munchie the Kinsman, General Nuisance CR 9 Male Kender Rogue 9 TN small humanoid (kender) Init +9; Senses Listen +4, Spot +5 Languages: Common, Dwarven, Elven, Kender, Solamnic
AC 20, touch 16, flat-footed 16 (+4 armor, +1 size); hp 54 (9 HD) Fort +6, Ref +12, Will +4
Speed studded leather: 30 ft. (6 squares) Melee Hoopak +8 (1d4+1) Melee Dagger +9 (1d3+2) Ranged Hoopak +13 (1d3) Space 5 ft.; Reach 5 ft. Base Atk +6; Grp +2 Atk Options sneak attack +5d6, taunt (+20)
Abilities Str 11, Dex 20, Con 15, Int 16, Wis 10, Cha 13 SQ evasion, fearlessness, improved uncanny dodge, trap sense +3, trapfinding Feats Improved Initiative, Skill Focus (Bluff), Skill Focus (Disable Device), Skill Focus (Sleight of Hand) Skills Appraise +9, Balance +11, Bluff +16, Climb +4, Diplomacy +9, Disable Device +18, Escape Artist +13, Gather Information +5, Hide +18, Jump +12, Listen +4, Move Silently +14, Open Lock +15, Search +11, Sense Motive +5, Sleight of Hand +24, Spot +7, Swim +2, Tumble +13, Use Magic Device +6 Possessions: +1 Studded Leather, +1 Hoopak, +2 Dagger, Heward's Handy Haversack, Boots of Striding and Springing
Background:
Munchie started as a change of pace NPC in order to add a little humor to a campaign. His innocent manner of doing things, his unreal ability to "borrow" things, and his penchant for showing up when least expected made him a good NPC that has reoccurred in 4 campaigns now. He has somehow found a way to travel between Faerun and Ansalon, but has remained in Faerun now for a couple of years.
A quick look shows Munchie is not a combat character, faring very, very poorly in that arena. He often shows up, passes on some information, causes some havoc, and then slips away. This is especially true if in the process of causing havoc he causes tempers to flare. Because of his innocent, child-like nature, in cases when he hasn't been successful at getting away, some patron will come to his defense.
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