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When dealing with Bandwidth....
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Author Topic: When dealing with Bandwidth....  (Read 2343 times)
Dev
Squire

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« on: February 21, 2007, 03:14:33 PM »

When is too much Bandwidth, really too much?   Now that I work for a local telecommunications company I have been able to "unlock" my home internet profile.  What this means is that I now get uncapped bandwidth.  When I initially unlocked my profile I was expecting to get an increase from 6megs down to like 11megs or something.  But boy was I surprised when I ran the speedtest located at http://www.speedtest.net ... here look for yourself



38 megs down!! .. I definitely loved the high bandwidth, but after playing around with it for over a week I can honestly say I can't tell a huge difference between the 6 megs I had before and the 38 I have now.  I tested it on MMO's and streaming live HD videos. So how much is too much?

Upcoming article? Maybe, what do you think?
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Clipsco Ocspilc
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« Reply #1 on: February 21, 2007, 04:13:46 PM »

Yup I concur... there comes a point of diminishing returns when it comes to bandwidth.

If your not not capped at your ISP. You'll get get capped on some other network switch. Not to mention that the #1 expense for any MMO would be bandwidth and as such they maybe threading out how much each connection is gonna get when it comes to throughput.

I won't even get into the OS TCP stack.
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Dev
Squire

Posts: 3


« Reply #2 on: February 21, 2007, 04:35:04 PM »

Oh yea, microsoft TCP/IP stack.. elegant and sweet.  Ok ok, so I was being facetious.

Also when dealing with MMOs and bandwidth, sometimes; actually often times, bandwidth is not your bottleneck but instead your overall system itself.

Many people don't understand that disk I/O, Ram and Processing power all help to compute the actual transfer of data.  You can have all the bandwidth in the world but if your system is not up to par you'll still run into the proverbial "lag".

This doesn't even mention the different chip sets used on your motherboard and how they also affect your overall system health/condition which can diminish your measured results.
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Clipsco Ocspilc
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« Reply #3 on: February 22, 2007, 11:24:31 AM »

Yup modern HDD I/O cripples even the fastest Dual / Quad core systems.  I think thats why MMO's are going to split into 2 factions Console based MMO's with their fixed architecture are ripe for the MMO market (they just need a supported interface / read: keyboard & mouse)

With games like Fury / Age of Conan etc being target for both the PC and Console markets I will be VERY interested to see how it all shakes out.
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Toothpick the Ferret
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« Reply #4 on: February 23, 2007, 11:12:23 AM »

Oh yea, microsoft TCP/IP stack.. elegant and sweet.  Ok ok, so I was being facetious.

You mean BSD TCP/IP stack. Ok, ok, that was for the older versions. But the MS stack is still based heavily on BSD, even though it's likely a ground up rewrite.
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Toothpick, Musketeer Extraordinaire
Wielder of the Mithril Toothpick
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