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Topic: Bad Game Endings (Read 2254 times)
Hattorikun
Site Contributor
Posts: 10
Ore wa mezamemashita
Bad Game Endings
«
on:
September 04, 2006, 01:42:50 AM »
Over years of playing games, several awful endings stuck in my head. What I mean by awful is that the ending did not give you any sense of accomplishment. Some games like fighting, racing, and sports game tend to be light on them. However, I am talking more about the endings for Action/Adventure, RPGs, and Platform games. I am not counting games that loop either. Many old shooter games did that.
Warning: if you have not beaten the games listed and would rather not know what the endings are skip down to the second list.
Here are some I remember:
1) Dungeon Magic (NES) ? Starts with a scrolling credit screen then goes to a image of a lake and a fish jumping out of it
2) Altered Beast (Coin-Op) ? Standard still images. However, the story behind the images is what bothers me. The slides end with the whole game being a movie, which you were playing actors in. The final image shows them and the crew drinking.
3) Jaws (NES) ? Your Cessna flies off into the sunset.
4) Kid Icaris (NES) ? Standard Ending: You get thanked by the Princess.
There also have been games that for various reasons I could never beat.
Here are some I remember:
1) Athena (NES) ? You have stand in a set area and just keep hitting the leader until it dies.
2) Ninja Gaiden (NES) ? I could never make that last jump, before the leader, without getting the Art of Fire attack. I had always heard the Jump-Slash worked better.
3) Blaster Master (NES) ? I just could not deal enough damage to the leaders.
4) Castle Quest (NES) ? 100 different rooms, each with 1-4 color coated doors. Find the matching color key to open the door. Open the wrong door more then 3 times and you can?t beat the game? What?...
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Last Edit: September 26, 2006, 09:58:50 AM by Toothpick the Ferret
»
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Toothpick the Ferret
First Among Musketeers
Administrator
Posts: 142
Re: Bad Game Endings
«
Reply #1 on:
September 04, 2006, 10:23:14 AM »
I happened to like the Jaws ending. It's symbolic of a job completed and you're flying off into the sunset. Besides, it wasn't like the game was hard or anything... how many times did I end up beating that thing? It was a fun game, though.
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Last Edit: September 26, 2006, 09:59:10 AM by Toothpick the Ferret
»
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Toothpick
, Musketeer Extraordinaire
Wielder of the Mithril Toothpick
The Taco Prophet
Site Contributor
Posts: 33
Re: Bad Game Endings
«
Reply #2 on:
September 25, 2006, 08:50:38 PM »
Quote from: Hattorikun on September 04, 2006, 01:42:50 AM
2) Ninja Gaiden (NES) ? I could never make that last jump, before the leader, without getting the Art of Fire attack. I had always heard the Jump-Slash worked better.
3) Blaster Master (NES) ? I just could not deal enough damage to the leaders.
I thought of those two immediately when I read the title to this thread. Glad I'm not the only one.
Final Fantasy 8 still comes to mind. God. You can get through 90% of the game using the damn summon attacks, so I did. At the end of the game, you run into a battle that can't be won with area attacks, so summons are right out. My other attack forms were woefully underdeveloped. Problem: once you're in the last area, you can't leave, and I had saved my progress inside the end area, overwriting my only save. The random encounters there are too low level to work your skills up to a respectable level, you can't leave to go grind somewhere else, and you can't use the skills the game has trained you to use from the start.
Every now and then I'll think about pulling the game out and finishing it, but as soon as I see the damn cover, I'm too angry to put it in the system.
«
Last Edit: September 26, 2006, 09:59:22 AM by Toothpick the Ferret
»
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Clipsco Ocspilc
Master Musketeer
Administrator
Posts: 111
Re: Bad Game Endings
«
Reply #3 on:
September 25, 2006, 09:32:07 PM »
Heh I felt the same way about FFVII... that whole opus to console RPG gaming was just too good for me to finish... I would be like adding a faux mustache on the Mona Lisa.. err ok lemme change that...
The second was good ol Blaster Master... I got to stage VII.. stage VII DAMMIT... my NES was on a solid 48 hrs... what happens... I kill the boss... and the game hangs... After that.. I never picked it up again... I mean... WHO IN THE HALIBUT makes a game like that with no ingame save function.
Good times man... Good times...
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Last Edit: September 26, 2006, 09:59:44 AM by Toothpick the Ferret
»
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Toothpick the Ferret
First Among Musketeers
Administrator
Posts: 142
Re: Bad Game Endings
«
Reply #4 on:
September 26, 2006, 10:00:14 AM »
All messages were edited to shorten the subject. It was throwing off the forum display.
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Toothpick
, Musketeer Extraordinaire
Wielder of the Mithril Toothpick
The Taco Prophet
Site Contributor
Posts: 33
Re: Bad Game Endings
«
Reply #5 on:
September 26, 2006, 03:16:43 PM »
Quote from: Clipsco Ocspilc on September 25, 2006, 09:32:07 PM
The second was good ol Blaster Master... I got to stage VII.. stage VII DAMMIT... my NES was on a solid 48 hrs... what happens... I kill the boss... and the game hangs... After that.. I never picked it up again...
Freedom Force. God, I loved that game. Really captured the feel of Silver Age comics to me. Stylish, fun as hell, and an appropriately corny but fun storyline. Great stuff.
Toward the end the game got pretty tough, but I resisted the temptation to use cheats. I finally managed to beat the last boss after God knows how much effort, and the game crashed during the final cut scene.
I could see the cut scene by just finishing the fight again, I guess, but I was too mad at the time. I offered to mail someone a bag of Oreos if they'd spoil the ending for me, but nobody bit. Got flamed as a llama by somebody who didn't know me... I guess it probably did sound that way to an outsider. Meh. Now I can't remember half the story, so the ending wouldn't mean much anyhow.
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