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MMOG Voice Chat: Do you hear what I hear? Print E-mail

Written by Clipsco Ocspilc, on 22-08-2007 00:00

Published in : Articles, Musketeer Opinions

Tags : MMORPG, Voice Over IP, Voice Chat, VOIP

Clipsco Ocspilc Game Musketeers Editor Do you hear what I hear?

MMOG's have jumped on the Voice over IP bandwagon. 

World of Warcraft is leading the charge and a multitude of MMOG's in development also seem to be incorporating this feature into their releases.

It would appear the whole purpose, of this add-on, is to bring added value and "voluntarily" complete your immersion into their virtual world.

The amount of auditory features future MMOG's could offer are limitless.  MOBS may be alerted due to the PC's voices or ambient wildlife noises (e.g. birds) may silence themselves when in the presence of a hostile PC gank squad. Such feedback would allow astute PC's to pay more attention to their surroundings and use these auditory clues to their advantage. The online gameplay experience could also be enhanced by giving hohum ambushes and monotonous MOB pulls a new element of danger.  Imagine having your loud mouthed adolescent guild member blow your group cover, suddenly your organized dungeon pull turns into a mass MOB nightmare. 

The technology, as I described, may not be applied in that fashion. However, I would like to think that future generation MMOG's continue the development of interactive audio and voice chat systems to enhance the MMOG experience.

 

Unfortunately, all is not a bed of roses, if you think of the ramifications of having in game chat being regulated (read: monitored) by your MMOG publisher.

Currently voice chat is handled with aplomb by a multitude of 3rd party vendors (Ventrillo, TeamSpeak, Skype, et al.). These applications allow for high quality communications outside of the host MMOG and their small digital footprint limits any system performance hit.

Voice communications have been staple in the FPS genre since Roger Wilco was released in 1999. Years have gone by and yet MMOG's failed to pick up the VoIP standard however now its beginning to roll out like gangbusters. 

Perhaps the publishers have seen the light and determined that VoIP technology has a role in the development of MMO games and perhaps the scenarios I painted may be possible in future games. However,  I  cringe when I think of the access and control that publishers (or third party MMO Voice Chat providers) gain by having voice communications routed through their systems.

Color me cynical,  but when I factor in the financial need of lower tier MMOG's to increase revenue streams outside of subscription costs and in game advertising.  I see a potential market avenue ripe for these organizations to exploit.

 

"Hey guys brb BIO break"

<insert commercial>

"Buy Charmin Paper Towels Today"

<end of line>

"What the hell was that"

<insert commercial>

"Hellraiser VII at a theatre near you"

<end of line>

 

Voice chat and communication systems are a potential storehouse of MMOG development. Will it used for the good of MMOG's or for the good of Publisher's bottom line? Only time will tell.

 

 

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Display 6 of 6 comments

1. 23-09-2007 23:18

Most everyone is for Voice Comm, and they tell those that prefer not to use it to go find people to play with that feel the same way, instead of complaining.  
 
Response: http://www.silentgamers.com
Guest
Gmo

2. 23-08-2007 13:43

SOE had been sitting in on Vioxx meetings a couple of months ago, probably longer ago than that.... I had thought may EQ2 would be having something like this.... but I guess they think Teamspeak and Ventrillo works well enough.
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AverageJoe

3. 23-08-2007 09:13

I saw functional VOIP in Tabula Rasa during their demo at E3 in 2005 and as the person above me stated EVE Online has had it awhile. It's not really a new idea but WoW is doing what they do best, integrating good ideas.
Guest
RadarX

4. 23-08-2007 04:30

I think it was DDO the one to implement in-game chat before LotRO, but not sure. 
 
I don't quite agree with the article. You don't need to have voice comms to insert commercials. You could add them with the standard in-game sound effects/music soundrack. Want music and sound? you'll get commercials. 
 
There are many other opportunities for visual commercials which are yet not being exploited. 
 
Free-to-play games might make some revenue by commercials. Wise, subscription based, MMO's will do well by staying away from them.
Guest
Galladan

5. 22-08-2007 14:38

LotRO released with VOIP chat in April however I believe there was another game that provided it before then. WoW is hardly leading the charge.
Guest
Seregul

6. 22-08-2007 11:34

WoW leading the charge? Check into Eve Online and you'll find that they've had it for a while and LotRO was designed with the function built into it's UI.
Guest
Kathas

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